Mind Games

Snow Blind
Episode Three

Last we left our heroes they were going about their business in the city of Harvard, gathering supplies and getting themselves a decent meal before they were sent off on a government issued mission to retrieve proto-type device of Kantavon Corporation that had been stolen by Alvin Chalk.

Some of our heroes, Aeron Dover, decided to stay behind at the HPD to help train the young Astor Bryant in the use of firearms, and armors under the surveillance of Agent Holiday. Aeron’s flashy and show-boat style of teaching did little to help Astor learn to use the firearms properly, but a few quick tips from Agent Holiday was all the young genius needed to, quickly, pick up the skill.

Meanwhile, agents Renatoand Chalk traveled to the nearby Emerson Hospital to speak with the surviving member of the HIP incident. There they met the man, a mutant commonly referred to as a “Squatch” or Sasquatch, due to the noticeable increase in body hair, jutting forehead, elongated fingers and toes and increased size, named Damus Hawking. Damus, believing he would get less jail time, informed the agents of the location of the old, hidden, bunker, and what he knew about Alvin and the proto-type.

Our heroes, all set and ready, met at the local Kantavon Clinic and were introduced to their ally, Jerrey Morra, the piolet who would be taking them into the Rocky Mountains

Our heroes arrived late in the night and landed their VTAL on the outer rim of the circle that defined their search attempts and set off on foot. It was little over an hour when the group came across a pair of people, watching them from a higher cliff. Shortly after following these people the group came across one of the two entrances into the old bunker. Some simple problem solving later Astor discovered the pass-code to open the door was 3612. Inside our heroes met a small group of resistance, and after slaying most everyone in the room, stopped to gather information from one of the mutants – Reggie. Reggie informed our heroes that the bunker has five levels, 2 of which are unassailable due to collapse, and that the third layer holds several dozen unregistered families.

After some searching Agent Renato found a pocket secretary belonging to the now deceased “Big Brant” with a map and compass app, designating three points of interest; The Bunker, The Village, Gwen’s, The Lake and an un-named marker on the other side of the lake.

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Know Thy Neighbor
Episode 2

After the events at Harvard’s Institute of Psionics our heroes gathered at the local police station, brought to the basement where the STRAP offices are found. Aeron Dover, and Dr. Nickolas Bedard had been brought in for questioning and placed behind bars. Before Agent Theodore Chalk or his new partner, Agent Christopher Renato could get any real questions answered, several calls came in, and STRAP Chief, Gordan McGillus asked them to wait.

Nearly an hour later McGillus finished his calls and had Agent Chalk bring Aeron into a interrogation room where both were suprised to find someones personal tablet with a video call open to a Dr. Pennyworth from one of Kantavon Corporations research and development teams.

Meanwhile, Astor Bryant, a graduate from the private psionic school in Toronto, who happened to be at the Harvard Intatute for a job interview was called in, where he met with Agent Nowel Holiday, who eventually took him into the room with Chalk and Dover and then eventually Renato.

There our heroes were informed that they had been selected to perform a mission for both [[The Federation of Earth | ]The Federation ] and Kantavon to find, and retrieve both Alvin Chalk and the proto-type weapon-gauntlet he had stolen from Kantavon. Aeron Dover hinted that there was probably more to this than they were told.

With less that 48 hours to prepare for their trip to the Rocky Mountains the party decided to split up and get some things done. Aeron took it apon himself to stay at the STRAP Station and teach Astor how to use a firearm, and body-armor under agent Holiday’s supervision. Dr. Bedard had been released, and was asked to make a list and gather the medical supplies needed for the trip, while agents Chalk and Renato went to the Emerson Hopsital, a few miles east, to speak with the wounded terrorist.

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Party's Just Begining.
Episode One

The day after the incident our heroes come across the following article in the news giving a brief retelling of their action. All our heroes are currently tied up at the local police station, dealing with paperwork, being asked questions or unfortunately behind bars.

The Harvard Institute of Psionics, a public school funded by The Federation of Earth to train young psions how to use and control their powers, was holding a graduation ceremony for several of their student’s last night when guest speaker
Theodore Chalk’s twin brother Alvin Chalk appeared.

Alvin Chalk is a member of the terrorist group known as Ascension. A group who’s belief is that the psionic population of the world should be ruling over the non-psions and mutants. Many Ascension members feel that the best, or only way to do this is to eliminate all non-psionic humans from the planet.

The Graduation ceremony was interrupted when Alvin Chalk and half a dozen armed men entered the facility, intent on giving a speech to try and persuade the youth to join him and his cause. However, in the middle of Chalk’s speech several unknown vigilantes burst into the party and with the help of officer Theodore Chalk took care of the aggressors. Several civilians were harmed, and all but one member of Ascension was killed in the combat.

The vigilantes, who’s identities will not be revealed at this time, have been taken to the Harvard Pionic Police Department for questioning as well as one Kantavon emergency VTAL pilot.

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Perchance to Dream
Pre-Game Discussion

We’re going to use this space as a way to discuss the campaign, characters and whatever else is needed since we don’t have a forum. If you have questions about anything, post it here, or, if you have ideas to present either as changes to fluff, or mechanics, or simply things you want to see or have the campaign focus on.

Eric: The Adventure Log pages should have a way for players to comment. Leaving just a text block to be edited can lead to information being overwritten due to multiple people performing edits at the same time. If you can figure out how, I strongly suggest switching this page over to a by-comment basis.

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